![]() ![]() GI: Fixed corrupted probes on scenes without a lighting data asset when running the editor with -nographics. ![]() Scene Management: Crash on Transform::CheckStructure when manually opening a sceneĢD: - Fixed an issue where in large Sprite Libraries the inspector would fail to load Sprite previews.ĢD: - Fixed an issue where "System.ArgumentException" thrown when opening sprite Prefab with Script.ĢD: - Fixed an issue where IKEditorManager updates even when there are no active IK Manager 2Ds in the Scene.ĢD: - Fixed an issue where IKGizmos will throw an exception in the editor when IKSolver has an unassigned Solver in its list.ĢD: - Fixed an issue where undo the addition of a Sprite Skin component would crash the editor.ĢD: - Fixed an issue where undoing vertex painting results in a displaced mesh.ĢD: - Fixed SpriteResolver does not animation with animation clip when upgrading from 2020.3.ĢD: - Fix case where Error "A Native Collection has not been disposed, resulting in a memory leak" occurs in Play Mode.ĢD: - Fix case where BezierUtility.BezierPoint function parameters are not in the right order.ĢD: - Align rotation and flip to 2D View in Editor.ĢD: - Fix placement of GameObjects for Hexagon Layouts with Anchor.ĢD: - Use default color and transform when painting over with RandomBrush.ĢD: Fixed a crash when a user loads a Tilemap with a TilemapCollider2D and CompositeCollider2D with an invalid Sprite.Īpple TV: Fixed a crash when closing the hardware keyboard.Īsset Pipeline: Fixed a case of Missing Script errors that could occur after leaving safe mode.Īsset Pipeline: Removed use of auto keyword in LMDB library.ĭX12: Fixed a crash due to copying sampler descriptors.Įditor: Detect asset corruption before uploading to accelerator.Įditor: Disabled depth resolve if the camera doesn't have a depth buffer.Įditor: Enabled Gradle file search to use RegEx when looking for Play library dependencies, which identifies dependencies included with both double or single quotes.Įditor: Enabled shader global values to be taken into account when deciding what to rebake.Įditor: Fixed "Target minimum iOS Version" requirement.Įditor: Fixed a rare Editor crash when using accelerator for shader cache.Įditor: Fixed an OS key binding exception in ShortcutManager.Įditor: Fixed freeform light tessellation for Light2D.Įditor: Fixed handling msaa resolve in Frame Debugger when connected to Meta Quest over display link.Įditor: Fixed issue when importing FBX files where memory usage grows exponentially with the amount of clips present in the file.Įditor: Fixed ReorderableList element culling when drawing with GUI rotation or scaling applied.Įditor: Fixed the editor crash while switching avatar from generic to humanoid.Įditor: GameObjects from 31st layer are rendered when Camera.cullingMask is set to 'Everything'.Įditor: Only change file status flags with chflags on OSX if the requested flags differ from actual.Įditor: The color picker can now select the proper color on a secondary monitor on macOS ![]() RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project MacOS: 2D Platformer Microgame Project crash on _cxxabiv1::_aligned_malloc_with_fallback when pinching out or in on the trackpad during “Zoom in and out” step ![]() Linux: Crash on GUIView::IsVSyncEnabled when saving a preset IOS: Rendering freezes when the orientation is changed Asset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled. ![]()
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